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« Last post by OlDosLover on June 11, 2012, 08:32:29 am »
Hi all, I recently started looking over Java. I find it quiet complex compared to QBasic but i intend to persevere. OlDosLover.
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« Last post by OlDosLover on June 11, 2012, 08:29:39 am »
Hi all, Amazing MrY! I have heard this but now i have seen the proof! OlDosLover.
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« Last post by axlyon on June 10, 2012, 01:18:18 pm »
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« Last post by axlyon on June 10, 2012, 12:21:29 pm »
l0l 1t m4y b3 p4rt14lly 1nh3rit3d dy$|_3x14 but 1 c4n und3rst4nd th4t p3rf3ctly.
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« Last post by MR. Y on June 10, 2012, 01:50:00 am »
Here is an amazing demo about the brilliance of our human brains
ALL we need is the FIRST and LAST letter of each word!!!!!! Use this to invent new games and puzzles!
dslyexia to a new lveel,
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid. Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer inwaht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh? yaeh and I awlyas thought slpeling was ipmorantt.
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« Last post by axlyon on June 04, 2012, 05:59:37 pm »
8-bit Halo theme http://youtu.be/ea-XjlC6YKA8-bit Skyrim theme http://youtu.be/nVABQuSAm1s8-bit A-Team theme http://youtu.be/uiJO_39AJb4Live and Learn 8-bit (best of them all) http://youtu.be/WU0a2031HIkpost your favorite 8-bit theme song here if you like! PS, if anyone knows how to make music like this, please let me know!
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« Last post by axlyon on May 25, 2012, 02:00:22 pm »
john, please use only one account
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« Last post by mr why on May 25, 2012, 12:11:32 pm »
A wonderful resource is _SNDRAW within QB64. With it you can make all manner of realistic sounds - any instrument of any orchestra real or imagined. Chords, polyphonics, harmonies and dischords.
I use SNDRAW (and a bit of physics) to design guitars, bells, drums, organ pipes etc - listening to them before we build them. That way there is no "black museum" of ones that did not work and you can even have the fun of hearing the sound of any that the laws of physics/acoustics say are impossible to build!
Mr Why
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« Last post by mr why on May 25, 2012, 11:55:44 am »
The challenge is to make a computer game more fun even than the hardware game I was given as a Christmas present.
In the hardware game the entire big dipper is enclosed in a transparent sphere clasped in our hands. We shake and gyrate this sphere so that the ball on the rails of this "Funfare Big Dipper" experiences the dynamic forces that we hope (vainly) will keep it on the rails. Instead of the "seat-of-the-pants" terrifying sensations of the big dipper we have only the VIEW (our external view) of the ball rolling down the slope and soon leaving the rails! This big dipper has no seat belts nor restraining structures. Only two narrow rails whose spacing and incline vary and whose banking is "all wrong".
The FUN lies in creating a game where the computer provides ONLY the visual feedback required for those of skill to be able to win. We must manipulate the sphere so the ball rolls down the slopes 1. So it is ALWAYS above the rails (in the gravitational sense) 2. NOT so fast it goes off the rails due to centrifugal force on corners (curved sections) 3. Not so SLOW that it fails to traverse straight sections where the two rails are almost touching.
In the code snippet below I have tried to illustrate these ideas: A. A pitch, roll, yaw headup display for the HANDS that control the SPHERE B. A "pilot's view" from atop the ball looking down the track the way the ball is rolling
The twists and turns of the descent seen ahead lets the pilot GUESS what motions of the sphere will all-too-soon be required if the ball is to stay on the rails
We will NOT spoil all the fun by giving too much help from the computer - such as displaying the force currently exerted by each rail. But we may decide to help with a warning flashing red dot when the force on any rail goes to zero.
Assuming consumate skill from the hands that control the sphere (correcting for all incorrectly-banked turns etc annd successfully controlling speed along the rails) there are TWO situations: 1. The ball is stably supported above rails that appear CONCAVE to it. (bottom of a valley) 2. The ball is supported above rails that appear CONVEX to it (top of a hill)
In case 1 the game CAN be paused, for a breathtaking cuppa: the ball "parked" there at rest But case 2 is UNSTABLE - the ball is about to plunge down the valley!
OK here is my ATTEMPT at showing a portion of the game (towards its end, when "NOT TOO SLOW" is demanded to reach the goal over a SINGLE rail straight section). Run it in any flavor of BASIC
'@ help guiding a ball down a Roller Coaster SCREEN 12 WINDOW (-1.5, -1)-(1.5, 1) PRINT PRINT " Lost contact warning lights" PRINT " Left rail Right rail" CIRCLE (-1, .78), .031 CIRCLE (1, .78), .031 LOCATE 24, 1: PRINT "View down track from atop ball"; LOCATE 24, 40 PRINT "Headup display Pitch, Roll, Yaw" PRINT " rate for hands controling Sphere" LOCATE 7, 28: PRINT "goal" CIRCLE (-.8, .2), .5, 14, 1.4, 3.34, 1 CIRCLE (-.745, .195), .5, 14, 1.45, 3.6, 1 LINE (-.68, .632)-(-.5, .632), 4 CIRCLE (-.42, .57), .1, 2
LINE (-.68, .6)-(-.75, .5) LINE (-1.29, .11)-(-1.2, -.5), 14 LINE (-1.2, .014)-(-.8, -.5), 14 LOCATE 5, 1: PRINT "Too fast" PRINT "here and" PRINT "Fall off" LINE (-1.33, .53)-(-1.23, .4) LOCATE 9, 16 PRINT "Too SLOW here" LOCATE 10, 16 PRINT "and fall off" LOCATE 11, 16 PRINT "one rail only!" LOCATE 14, 40 PRINT "How to show RATE of roll, pitch, yaw" LOCATE , 40: PRINT "and control in a way understood!"
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« Last post by axlyon on May 25, 2012, 04:40:43 am »
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